Playkon
Play. Die. Respawn
Animekon
Anime news, trailers, gallery
Animekon
RSS
RSS
RSS
Puţine au fost până acum patch-urile aşteptate cu atâta ardoare (şi amânate cu atâta înverşunare), ca cel lansat astăzi de Electronic Arts, pentru promovarea shooter-ului militar Battlefield 2 la versiunea 1.2. Pachetul complet are peste 350 MB, însă jucătorii conştiincioşi care şi-au curăţat bocancii şi sunt cu jocul la zi (v1.12), au la dispoziţie şi o versiune incrementală de 82 MB, disponibilă local (download). Versiunea completă e şi ea pe vine...

UPDATE: A venit.

Schimbările incluse în v1.2 - ţineţi-vă bine - sună cam aşa:


- Dolphin Diving is no longer possible

- Players can no longer jump and shoot at the same time

- Prone Spamming is now fixed

- Sprint exploit is now fixed

- Helicopter now carry 8 missiles rather than 14

- TV-Guided missile now have a shorter range

- Damage decreased from M134

- Hit points on all air vehicles has been reduced

- AA missile lock has been improved

- All support kit weapons have been adjusted

- All Sniper rifles have been adjusted

- Sa80 has been adjusted

- G3A3 has been adjusted

- Reload while sprinting has been enabled

- Medic defibrillator paddles have been adjusted. They now reload while not in use

- SCAR-L reload sound has been fixed

- Server setting to allow friendly fire to be off on mines without affecting other weapons

- Server search filters now work properly

- Mines can no longer be destroyed with other explosives

- Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased

- Flash bang effect radius decreased

- Added unlocks for Sniper and AT kits

- Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas

- Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded

- Fixed a bug whereby non-xpack mods cannot use xpack shaders

- Fixed bug in TV guided missiles of Havoc helicopter

- The LAV25 now no longer shoots through penetrable materials

- Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks)

- Performance gain found in static mesh rendering

- Detonation radius from grenade launcher explosions has been reduced

- Grenade launcher projectiles now have a minimum distance

- Fixed bug with capturing a flag from outside of the flag radius

- Fixed map selection screen issue on Wetlands

- Being able to pass through walls using a spinning tank turret has been fixed. It has also been address on all rotating vehicle positions just to be safe

- Tanks taking damage from the terrain has been reduced

- The Red/Blue nametag bug has been addressed

- The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently

- The distance for throwing hand grenade, ammo packs, and health packs has been increased



(N.B. Text de arhiva, link-uri eliminate)
Username   (optional)
Password   (optional)
Email   (optional)
Your comment

Copyright © Playkon 2008-2012